Tuesday, July 29, 2008

More bad guys

Great! More features! I added the following new features.
  1. Additional enemy characters, the gimp character from SOR and a tak-haar character from the same game.
  2. Shadow under characters
  3. Appropriate good quality voices for enemy characters
  4. Knock-back effects on attacks, added this to various enemies, weapons and player moves
Currently attacks may have the following associated effects.
  • Visual effect: draw blood
  • Visual effect: falling sweat
  • Visual effect: explosive flash (for upgraded attacks)
  • Visual effect: super explosive flash (for devastating attacks)
  • Damage: Stun opponent for x seconds
  • Damage: Knock-back opponent with force x
I plan to expand the game world and make it non-linear. There will be a base of operations where the player characters start their game. Multiple "missions" will branch from the base of operations and the player characters can choose the order in which they wish to complete the missions, or even split into separate groups to complete separate missions. Every completed mission will reward the player characters with weapons and skills.

The unfinished missions may become more difficult as the player characters become more power . I will also incorporate a storyline for each mission.

I plan to make each mission interesting and entertaining. It is very simple to add enemy characters and one of the missions may just as well be to scour the sewers for those pizza chowing ninja turtles and kick their butts! Another mission may be to do a Michael Jackson mission... (using the Michael Jackson character animations from the arcade game)

I'm looking forward to this, sounds like fun already! :)

No comments: